Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 104 days ago
2 / 9 / 8
K / D / A
37%
Kill participation
925.1
Damage / min
8,793g
348.2 gold / min
20
8 placed · 0 cleared
188
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
Malphite · Top
2 / 9 / 8
37% KP
23,358
28.3% share
8,793g
188 CS · 7.4/m
dual wield#xxx
Naafiri · Jungle
9 / 7 / 4
48.1% KP
14,099
17.1% share
10,096g
152 CS · 6/m
Namikaze Minato#ANBU
LeBlanc · Mid
6 / 7 / 13
70.4% KP
15,206
18.4% share
8,724g
116 CS · 4.6/m
Çöl Gülü Samira#Adc
Twitch · ADC
9 / 10 / 7
59.3% KP
20,799
25.2% share
10,993g
156 CS · 6.2/m
Runa#emo
Yuumi · Support
1 / 6 / 21
81.5% KP
9,188
11.1% share
6,978g
18 CS · 0.7/m
Red side
VictoryPrame#GK34
Garen · Top
9 / 5 / 2
28.2% KP
16,496
18.1% share
13,747g
229 CS · 9.1/m
god tier#won
Lee Sin · Jungle
3 / 4 / 13
41% KP
11,628
12.7% share
11,078g
183 CS · 7.2/m
Zeynebe Aşığım#6767
Locke · Mid
15 / 1 / 4
48.7% KP
32,716
35.9% share
17,692g
253 CS · 10/m
Trotzy#TR46
Vayne · ADC
11 / 9 / 3
35.9% KP
23,579
25.8% share
12,214g
148 CS · 5.9/m
joji#XDD
Lulu · Support
1 / 8 / 17
46.2% KP
6,829
7.5% share
7,840g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
