Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 104 days ago
7 / 3 / 20
K / D / A
71.1%
Kill participation
974.3
Damage / min
12,962g
423.8 gold / min
25
10 placed · 2 cleared
158
5.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Ornn · Top
7 / 3 / 20
71.1% KP
29,798
21.5% share
12,962g
158 CS · 5.2/m
SharpAID#TR1
Diana · Jungle
6 / 9 / 10
42.1% KP
24,618
17.8% share
12,888g
187 CS · 6.1/m
Kod Adı Katarina#CHA
Yasuo · Mid
17 / 7 / 7
63.2% KP
36,176
26.2% share
18,292g
256 CS · 8.4/m
hersey relax#rlx
Lucian · ADC
5 / 6 / 16
55.3% KP
34,600
25% share
14,107g
224 CS · 7.3/m
mikrop#1634
Nami · Support
3 / 7 / 29
84.2% KP
13,148
9.5% share
10,390g
21 CS · 0.7/m
Red side
DefeatKeyBlade#KUN
Aatrox · Top
5 / 11 / 11
50% KP
28,148
22.6% share
12,653g
204 CS · 6.7/m
leylak#11111
Viego · Jungle
13 / 8 / 7
62.5% KP
25,444
20.5% share
13,521g
156 CS · 5.1/m
Bishu#TR1
Lissandra · Mid
2 / 7 / 17
59.4% KP
22,192
17.8% share
10,302g
179 CS · 5.9/m
Boogeyman#JW72
Jhin · ADC
10 / 5 / 8
56.3% KP
33,264
26.8% share
15,697g
216 CS · 7.1/m
arwia#wied
Seraphine · Support
2 / 7 / 22
75% KP
15,281
12.3% share
9,488g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
