Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 100 days ago
7 / 7 / 4
K / D / A
27.5%
Kill participation
874.9
Damage / min
14,557g
489.3 gold / min
18
7 placed · 2 cleared
240
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBW NomNom#SSS
Zaahen · Top
7 / 4 / 7
46.7% KP
30,911
26% share
11,321g
162 CS · 5.4/m
Aloyner#TR1
Briar · Jungle
9 / 13 / 5
46.7% KP
23,304
19.6% share
12,803g
146 CS · 4.9/m
AfqEc0wpRg810V2N#TR1
Ahri · Mid
2 / 10 / 5
23.3% KP
23,054
19.4% share
9,942g
222 CS · 7.5/m
Veyroni#0105
Jhin · ADC
9 / 7 / 9
60% KP
34,811
29.2% share
16,229g
276 CS · 9.3/m
OFFROLE FUN ACC#OC31
Milio · Support
3 / 7 / 15
60% KP
6,969
5.9% share
8,951g
35 CS · 1.2/m
Red side
VictoryLoki#0651
Darius · Top
7 / 7 / 4
27.5% KP
26,028
19.5% share
14,557g
240 CS · 8.1/m
ˇ77#7777
Olaf · Jungle
12 / 3 / 11
57.5% KP
35,008
26.3% share
17,100g
261 CS · 8.8/m
ziyan#noano
Qiyana · Mid
12 / 4 / 6
45% KP
30,245
22.7% share
14,131g
214 CS · 7.2/m
TORUKMAKTO#02025
Jinx · ADC
9 / 6 / 8
42.5% KP
34,192
25.7% share
16,012g
283 CS · 9.5/m
Lawist#TR1
Blitzcrank · Support
0 / 10 / 16
40% KP
7,822
5.9% share
8,268g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
