Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 99 days ago
8 / 8 / 9
K / D / A
54.8%
Kill participation
921.7
Damage / min
11,625g
387.7 gold / min
23
5 placed · 3 cleared
155
5.2 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
Malphite · Top
8 / 8 / 9
54.8% KP
27,635
31.2% share
11,625g
155 CS · 5.2/m
Tunaylol#2805
Taliyah · Jungle
10 / 4 / 11
67.7% KP
22,180
25.1% share
15,079g
244 CS · 8.1/m
Ψ Piedra#1922
Katarina · Mid
7 / 7 / 7
45.2% KP
17,278
19.5% share
11,462g
170 CS · 5.7/m
killer whale#pomni
Yasuo · ADC
6 / 7 / 7
41.9% KP
17,524
19.8% share
13,509g
211 CS · 7/m
Dekuu#0123
Rakan · Support
0 / 4 / 20
64.5% KP
3,861
4.4% share
8,471g
37 CS · 1.2/m
Red side
Victoryzortcan#0001
Gwen · Top
4 / 7 / 4
26.7% KP
17,182
17.2% share
12,123g
206 CS · 6.9/m
Kör Kel Kaslı#001
Karthus · Jungle
9 / 6 / 10
63.3% KP
32,838
32.9% share
15,821g
215 CS · 7.2/m
Zeynebe Aşığım#6767
Naafiri · Mid
11 / 4 / 9
66.7% KP
26,174
26.2% share
17,240g
307 CS · 10.2/m
duskblade#xxx1
Draven · ADC
4 / 10 / 5
30% KP
14,699
14.7% share
13,130g
224 CS · 7.5/m
Jerinaliell#SONPY
Janna · Support
2 / 4 / 16
60% KP
8,946
9% share
8,873g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
