Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Flex · 91 days ago
8 / 4 / 11
K / D / A
46.3%
Kill participation
1,203.8
Damage / min
15,084g
513.4 gold / min
13
7 placed · 0 cleared
261
8.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOsamaSon#0pium
Vladimir · Top
4 / 7 / 3
25% KP
24,415
17% share
11,280g
254 CS · 8.6/m
Vêtrâx#2045
Jarvan IV · Jungle
6 / 9 / 16
78.6% KP
25,401
17.7% share
11,501g
136 CS · 4.6/m
quartzowl#lol
Irelia · Mid
16 / 8 / 3
67.9% KP
54,011
37.7% share
17,497g
255 CS · 8.7/m
Flyfur#4554
Ezreal · ADC
2 / 8 / 6
28.6% KP
32,345
22.6% share
10,118g
205 CS · 7/m
THE RUSHI#ESİN
Karma · Support
0 / 9 / 16
57.1% KP
7,030
4.9% share
7,447g
36 CS · 1.2/m
Red side
VictoryLoki#0651
Sion · Top
8 / 4 / 11
46.3% KP
35,371
24.9% share
15,084g
261 CS · 8.9/m
Rydr#TR1
Lee Sin · Jungle
12 / 4 / 16
68.3% KP
25,343
17.8% share
14,531g
161 CS · 5.5/m
midking#13131
Viktor · Mid
5 / 5 / 15
48.8% KP
36,158
25.4% share
12,683g
190 CS · 6.5/m
Amphy#0404
Ryze · ADC
9 / 5 / 11
48.8% KP
33,835
23.8% share
14,680g
208 CS · 7.1/m
HA support#DPSUP
Pyke · Support
7 / 11 / 11
43.9% KP
11,497
8.1% share
11,115g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
