Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 89 days ago
9 / 11 / 13
K / D / A
46.8%
Kill participation
1,408
Damage / min
11,644g
417.3 gold / min
15
8 placed · 0 cleared
205
7.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGuren#SSS
Mordekaiser · Top
8 / 6 / 9
32.7% KP
50,253
26% share
12,135g
171 CS · 6.1/m
Dragon Of RA#Yami
Zac · Jungle
9 / 10 / 17
50% KP
30,143
15.6% share
14,344g
202 CS · 7.2/m
Jackz#TR1
Twisted Fate · Mid
23 / 6 / 7
57.7% KP
63,277
32.8% share
19,973g
184 CS · 6.6/m
ANAYAVİLYEGİN#YSB
Kai'Sa · ADC
9 / 13 / 9
34.6% KP
31,579
16.4% share
12,222g
168 CS · 6/m
doublefision#0711
Nami · Support
3 / 12 / 25
53.8% KP
17,745
9.2% share
9,935g
24 CS · 0.9/m
Red side
DefeatLoki#0651
Sion · Top
9 / 11 / 13
46.8% KP
39,283
27.4% share
11,644g
205 CS · 7.3/m
SASASA#ASSA
Qiyana · Jungle
13 / 7 / 4
36.2% KP
24,369
17% share
15,087g
238 CS · 8.5/m
Etlnss#ETL
Orianna · Mid
10 / 12 / 12
46.8% KP
29,867
20.9% share
11,720g
149 CS · 5.3/m
저격병#007
Jinx · ADC
11 / 12 / 7
38.3% KP
26,406
18.4% share
14,137g
206 CS · 7.4/m
Cir#Tier0
Tahm Kench · Support
4 / 10 / 16
42.6% KP
23,207
16.2% share
10,179g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
