Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 88 days ago
35 / 4 / 5
K / D / A
65.6%
Kill participation
2,007.5
Damage / min
23,963g
705.5 gold / min
27
11 placed · 2 cleared
294
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDreadway Captain#KEG
Yasuo · Top
4 / 19 / 7
23.9% KP
22,236
14.8% share
11,143g
201 CS · 5.9/m
SASASA#ASSA
Talon · Jungle
17 / 11 / 10
58.7% KP
44,556
29.8% share
19,764g
233 CS · 6.9/m
Zûser#TR1
Xerath · Mid
10 / 10 / 17
58.7% KP
41,215
27.5% share
14,275g
193 CS · 5.7/m
W Q R#1212
Ezreal · ADC
6 / 11 / 5
23.9% KP
28,923
19.3% share
13,655g
224 CS · 6.6/m
DynamaticLarry#RAT
Pyke · Support
9 / 10 / 12
45.7% KP
12,826
8.6% share
10,880g
50 CS · 1.5/m
Red side
VictoryLoki#0651
Darius · Top
35 / 4 / 5
65.6% KP
68,189
47.1% share
23,963g
294 CS · 8.7/m
ÖmerTyson#3131
Zed · Jungle
12 / 11 / 10
36.1% KP
30,841
21.3% share
19,242g
267 CS · 7.9/m
Ekol#RED
Irelia · Mid
7 / 9 / 8
24.6% KP
16,923
11.7% share
15,955g
287 CS · 8.4/m
BARISAKARSU31#3131
Kai'Sa · ADC
6 / 10 / 5
18% KP
18,776
13% share
12,814g
191 CS · 5.6/m
Scénârist#TR1
Blitzcrank · Support
1 / 12 / 17
29.5% KP
10,178
7% share
9,841g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
