Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 87 days ago
5 / 7 / 5
K / D / A
24.4%
Kill participation
905.9
Damage / min
11,434g
362.2 gold / min
23
7 placed · 3 cleared
213
6.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQınZhao#1234
Zaahen · Top
10 / 10 / 10
48.8% KP
36,260
23.1% share
14,131g
198 CS · 6.3/m
Alex Mercer#1v9
Talon · Jungle
11 / 7 / 11
53.7% KP
30,947
19.7% share
16,065g
232 CS · 7.3/m
Gracie Abrams#ALIS
Syndra · Mid
5 / 9 / 8
31.7% KP
17,882
11.4% share
11,057g
204 CS · 6.5/m
KreEdl#BIG
Xayah · ADC
14 / 6 / 13
65.9% KP
61,431
39.2% share
20,362g
301 CS · 9.5/m
VAHŞET#4YÜK
Rakan · Support
1 / 9 / 26
65.9% KP
10,213
6.5% share
10,461g
31 CS · 1/m
Red side
DefeatLoki#0651
Malphite · Top
5 / 7 / 5
24.4% KP
28,597
18.8% share
11,434g
213 CS · 6.7/m
Çöte#TR1
Lee Sin · Jungle
12 / 7 / 14
63.4% KP
33,682
22.1% share
14,752g
164 CS · 5.2/m
The Copy Ninja#0000
Lissandra · Mid
8 / 9 / 18
63.4% KP
39,031
25.6% share
13,839g
227 CS · 7.2/m
Borgi#alive
Kai'Sa · ADC
15 / 10 / 5
48.8% KP
39,940
26.2% share
18,460g
261 CS · 8.3/m
NQ1#baba
Braum · Support
1 / 8 / 22
56.1% KP
11,201
7.3% share
9,145g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
