Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Victory
Summoner's Rift · 86 days ago
6 / 4 / 5
K / D / A
28.9%
Kill participation
836.4
Damage / min
11,889g
485.3 gold / min
15
8 placed · 1 cleared
204
8.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Dr. Mundo · Top
6 / 4 / 5
28.9% KP
20,491
20.1% share
11,889g
204 CS · 8.3/m
Coverit#TOXIC
Xin Zhao · Jungle
4 / 4 / 15
50% KP
20,777
20.4% share
11,863g
192 CS · 7.8/m
outmind#TR1
LeBlanc · Mid
17 / 0 / 8
65.8% KP
25,283
24.8% share
13,330g
180 CS · 7.3/m
ATRUM#AIZEL
Lucian · ADC
9 / 2 / 11
52.6% KP
27,336
26.8% share
14,368g
221 CS · 9/m
kaolan#evoX
Braum · Support
2 / 6 / 26
73.7% KP
8,050
7.9% share
8,521g
14 CS · 0.6/m
Red side
DefeatDÖLLERHEDEFBULUR#1001
Vayne · Top
5 / 5 / 1
37.5% KP
28,122
30.4% share
9,748g
185 CS · 7.6/m
MAGARADAM#1001
Pantheon · Jungle
6 / 8 / 6
75% KP
18,302
19.8% share
9,645g
122 CS · 5/m
APOYU ZIEGEN#APOC
Syndra · Mid
1 / 7 / 2
18.8% KP
13,369
14.4% share
8,280g
210 CS · 8.6/m
GIRTLAĞAKADAR#1001
Ziggs · ADC
4 / 7 / 4
50% KP
26,577
28.7% share
9,964g
192 CS · 7.8/m
garip destekler#1001
Blitzcrank · Support
0 / 11 / 7
43.8% KP
6,243
6.7% share
5,809g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
