Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 84 days ago
13 / 4 / 4
K / D / A
42.5%
Kill participation
1,144.2
Damage / min
12,314g
526.2 gold / min
18
7 placed · 0 cleared
154
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHz ŞAHBATUR#TR11
Cho'Gath · Top
7 / 9 / 1
29.6% KP
19,803
22.4% share
9,129g
127 CS · 5.4/m
Undefeated#Eren
Graves · Jungle
5 / 6 / 6
40.7% KP
20,984
23.7% share
10,451g
175 CS · 7.5/m
Haluk Levent#XXX
Zed · Mid
6 / 7 / 3
33.3% KP
18,055
20.4% share
10,652g
168 CS · 7.2/m
Zûser#TR1
Syndra · ADC
5 / 9 / 7
44.4% KP
14,701
16.6% share
9,352g
131 CS · 5.6/m
NeonPrice#TR1
Brand · Support
4 / 10 / 9
48.1% KP
14,923
16.9% share
8,331g
37 CS · 1.6/m
Red side
VictoryLoki#0651
Ornn · Top
13 / 4 / 4
42.5% KP
26,774
28.3% share
12,314g
154 CS · 6.6/m
sefRR#0000
Naafiri · Jungle
11 / 4 / 4
37.5% KP
17,694
18.7% share
11,509g
173 CS · 7.4/m
kimmiş lan onlar#TR1
LeBlanc · Mid
11 / 5 / 10
52.5% KP
27,336
28.9% share
11,241g
166 CS · 7.1/m
tune#roe
Seraphine · ADC
3 / 11 / 18
52.5% KP
16,846
17.8% share
10,372g
130 CS · 5.6/m
ruanruanruan#397
Yuumi · Support
2 / 3 / 24
65% KP
5,860
6.2% share
7,769g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
