Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 84 days ago
2 / 7 / 21
K / D / A
62.2%
Kill participation
1,013.4
Damage / min
12,589g
413.9 gold / min
8
5 placed · 0 cleared
185
6.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrandom kid#3333
Ambessa · Top
8 / 4 / 5
22.4% KP
31,770
16.5% share
14,436g
244 CS · 8/m
NeonPrice#TR1
Warwick · Jungle
20 / 8 / 20
69% KP
51,108
26.6% share
17,751g
173 CS · 5.7/m
DH Sıfıraltılol#111
Galio · Mid
11 / 7 / 12
39.7% KP
48,126
25.1% share
15,501g
242 CS · 8/m
hepinize yeterim#01907
Samira · ADC
13 / 11 / 10
39.7% KP
40,941
21.3% share
15,794g
171 CS · 5.6/m
coMbLey#TR1
Leona · Support
6 / 7 / 29
60.3% KP
20,153
10.5% share
11,648g
21 CS · 0.7/m
Red side
DefeatAktilla#Sylas
Fiora · Top
1 / 11 / 5
16.2% KP
17,541
13% share
9,304g
156 CS · 5.1/m
FRIGHTMARE#RAWRR
Master Yi · Jungle
11 / 15 / 7
48.6% KP
18,112
13.4% share
14,745g
200 CS · 6.6/m
vale in aeternum#1940
Syndra · Mid
6 / 10 / 8
37.8% KP
36,459
27% share
15,697g
300 CS · 9.9/m
Loki#0651
Ornn · ADC
2 / 7 / 21
62.2% KP
30,825
22.8% share
12,589g
185 CS · 6.1/m
NaıL#gven
Sylas · Support
17 / 15 / 15
86.5% KP
32,095
23.8% share
16,108g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
