Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 84 days ago
3 / 8 / 18
K / D / A
91.3%
Kill participation
527.7
Damage / min
8,061g
330.4 gold / min
46
18 placed · 4 cleared
54
2.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKOKO#DEG
Mordekaiser · Top
10 / 3 / 2
30% KP
21,526
19.1% share
12,464g
201 CS · 8.2/m
DALLAS#XXX
Diana · Jungle
10 / 1 / 13
57.5% KP
27,231
24.1% share
15,022g
252 CS · 10.3/m
Wonder of U#1763
Olaf · Mid
12 / 2 / 4
40% KP
31,380
27.8% share
13,670g
194 CS · 8/m
Ghost of Sparta#GOD78
Samira · ADC
7 / 7 / 10
42.5% KP
26,511
23.5% share
13,314g
196 CS · 8/m
escanor#7xsin
Nautilus · Support
1 / 10 / 14
37.5% KP
6,213
5.5% share
7,590g
19 CS · 0.8/m
Red side
DefeatElandel#TR1
Ahri · Top
0 / 6 / 6
26.1% KP
14,502
16.4% share
7,507g
180 CS · 7.4/m
SERVER ADMIN#123
Aatrox · Jungle
7 / 8 / 6
56.5% KP
19,920
22.5% share
10,441g
153 CS · 6.3/m
Ballıca Teksas#15ff
Galio · Mid
1 / 10 / 10
47.8% KP
17,824
20.2% share
7,135g
136 CS · 5.6/m
hurşut#0y0y0
Lucian · ADC
12 / 8 / 8
87% KP
23,237
26.3% share
12,634g
160 CS · 6.6/m
Loki#0651
Ornn · Support
3 / 8 / 18
91.3% KP
12,876
14.6% share
8,061g
54 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
