Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 82 days ago
9 / 1 / 10
K / D / A
61.3%
Kill participation
1,060.6
Damage / min
14,818g
536.9 gold / min
27
7 placed · 5 cleared
274
9.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Ornn · Top
9 / 1 / 10
61.3% KP
29,273
25.2% share
14,818g
274 CS · 9.9/m
Zuofan#6161
Lee Sin · Jungle
8 / 4 / 12
64.5% KP
25,146
21.7% share
13,206g
179 CS · 6.5/m
Łarigøth#EUW
Hwei · Mid
6 / 2 / 4
32.3% KP
31,302
27% share
11,805g
256 CS · 9.3/m
sakasiz#saka
Kai'Sa · ADC
7 / 3 / 6
41.9% KP
23,887
20.6% share
15,152g
234 CS · 8.5/m
Eminx#TR1
Soraka · Support
1 / 8 / 18
61.3% KP
6,383
5.5% share
8,446g
28 CS · 1/m
Red side
DefeatGeneral Fujikiyo#GUTS
Swain · Top
0 / 9 / 0
0% KP
15,237
15.4% share
8,913g
213 CS · 7.7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
6 / 9 / 3
50% KP
17,512
17.7% share
13,373g
219 CS · 7.9/m
Kevin#isgud
Garen · Mid
5 / 4 / 2
38.9% KP
27,096
27.4% share
11,296g
210 CS · 7.6/m
Worst Player XD#TR1
Syndra · ADC
5 / 5 / 2
38.9% KP
27,641
27.9% share
13,768g
260 CS · 9.4/m
Physicus RED#TR1
Seraphine · Support
2 / 4 / 6
44.4% KP
11,564
11.7% share
7,897g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
