Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 80 days ago
8 / 4 / 6
K / D / A
30.4%
Kill participation
975.2
Damage / min
10,756g
419.9 gold / min
23
7 placed · 1 cleared
190
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSafder#TRXD
Volibear · Top
4 / 4 / 3
33.3% KP
21,584
23.6% share
11,107g
216 CS · 8.4/m
Phobie#Kid
Viego · Jungle
12 / 6 / 0
57.1% KP
26,824
29.3% share
13,016g
164 CS · 6.4/m
Levo#rivv
Irelia · Mid
4 / 10 / 3
33.3% KP
19,696
21.5% share
9,188g
171 CS · 6.7/m
Eğme Boyun#278
Jinx · ADC
1 / 11 / 6
33.3% KP
12,545
13.7% share
7,899g
116 CS · 4.5/m
Legachi#TR35
Alistar · Support
0 / 15 / 8
38.1% KP
10,913
11.9% share
7,110g
39 CS · 1.5/m
Red side
VictoryLoki#0651
Malphite · Top
8 / 4 / 6
30.4% KP
24,982
18.9% share
10,756g
190 CS · 7.4/m
Puca#ali
Naafiri · Jungle
13 / 3 / 10
50% KP
25,149
19% share
14,214g
230 CS · 9/m
accept your fear#Mrv
Sylas · Mid
4 / 3 / 15
41.3% KP
25,712
19.4% share
10,880g
197 CS · 7.7/m
KADİR AZAD#TR1
Tahm Kench · ADC
11 / 5 / 14
54.3% KP
31,901
24.1% share
12,692g
175 CS · 6.8/m
The Rheronis#TR1
Shen · Support
10 / 6 / 19
63% KP
24,709
18.7% share
9,755g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
