Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 75 days ago
8 / 6 / 10
K / D / A
41.9%
Kill participation
1,078.6
Damage / min
15,852g
448.9 gold / min
25
10 placed · 3 cleared
273
7.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
Malphite · Top
8 / 6 / 10
41.9% KP
38,092
23.6% share
15,852g
273 CS · 7.7/m
Éru Ilúvatar#3867
Lee Sin · Jungle
11 / 8 / 10
48.8% KP
31,450
19.5% share
14,964g
207 CS · 5.9/m
selvisk#idgaf
Sylas · Mid
13 / 7 / 14
62.8% KP
50,857
31.6% share
16,404g
229 CS · 6.5/m
CHANGYUNPIJU#4444
Twitch · ADC
9 / 11 / 4
30.2% KP
26,700
16.6% share
14,633g
220 CS · 6.2/m
Kira#sss1
Blitzcrank · Support
2 / 6 / 21
53.5% KP
14,073
8.7% share
10,322g
23 CS · 0.7/m
Red side
VictorySolarcix#REAL
Yone · Top
7 / 8 / 6
34.2% KP
40,152
23.6% share
18,826g
353 CS · 10/m
OMG William#TR1
Rengar · Jungle
13 / 11 / 6
50% KP
43,040
25.3% share
16,490g
238 CS · 6.7/m
Avalanche#TRdog
Cassiopeia · Mid
6 / 6 / 16
57.9% KP
42,492
24.9% share
14,748g
268 CS · 7.6/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
10 / 10 / 6
42.1% KP
30,532
17.9% share
20,178g
312 CS · 8.8/m
gozdebabapro#2005
Nami · Support
2 / 8 / 22
63.2% KP
14,097
8.3% share
10,503g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
