Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Flex · 69 days ago
12 / 5 / 4
K / D / A
41%
Kill participation
1,081.7
Damage / min
16,714g
540.6 gold / min
25
7 placed · 5 cleared
275
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDreadway Captain#KEG
Yone · Top
0 / 10 / 6
20.7% KP
12,588
10.8% share
9,402g
203 CS · 6.6/m
Hi Im ByKinqest#TR1
Vi · Jungle
3 / 8 / 15
62.1% KP
20,349
17.4% share
11,460g
195 CS · 6.3/m
hells kitchen 1#TR1
Ahri · Mid
7 / 8 / 8
51.7% KP
23,027
19.7% share
12,741g
229 CS · 7.4/m
XxFuroxX#TR1
Lucian · ADC
16 / 7 / 11
93.1% KP
50,723
43.5% share
20,109g
259 CS · 8.4/m
League of Losers#TR1
Yuumi · Support
3 / 6 / 25
96.6% KP
10,005
8.6% share
9,877g
16 CS · 0.5/m
Red side
VictoryLoki#0651
Garen · Top
12 / 5 / 4
41% KP
33,443
24.8% share
16,714g
275 CS · 8.9/m
Coverit#TOXIC
Xin Zhao · Jungle
4 / 9 / 8
30.8% KP
12,721
9.4% share
12,242g
205 CS · 6.6/m
outmind#TR1
Viktor · Mid
3 / 4 / 13
41% KP
26,745
19.8% share
13,571g
269 CS · 8.7/m
daydreamersdream#領域展開
Ezreal · ADC
15 / 7 / 10
64.1% KP
41,416
30.7% share
18,417g
236 CS · 7.6/m
Avalanche#TRdog
Sona · Support
5 / 4 / 24
74.4% KP
20,501
15.2% share
11,535g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
