Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 68 days ago
2 / 6 / 6
K / D / A
22.9%
Kill participation
556.1
Damage / min
13,271g
432.3 gold / min
25
7 placed · 3 cleared
275
9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDesperado#GOAT
Ryze · Top
6 / 6 / 4
35.7% KP
28,222
27.4% share
14,461g
281 CS · 9.2/m
cla#21x
Talon · Jungle
11 / 8 / 9
71.4% KP
30,843
29.9% share
15,663g
246 CS · 8/m
TM Opera O#sewer
Akshan · Mid
3 / 5 / 7
35.7% KP
15,013
14.6% share
10,712g
208 CS · 6.8/m
En Güçlü Böcek#Bugs
Kog'Maw · ADC
5 / 10 / 8
46.4% KP
21,151
20.5% share
14,642g
255 CS · 8.3/m
Rakan God#Rakan
Rakan · Support
3 / 6 / 16
67.9% KP
7,813
7.6% share
9,632g
30 CS · 1/m
Red side
VictoryLoki#0651
Garen · Top
2 / 6 / 6
22.9% KP
17,073
14.1% share
13,271g
275 CS · 9/m
maskelibalo1156#9797
Lee Sin · Jungle
14 / 4 / 8
62.9% KP
31,035
25.5% share
18,326g
263 CS · 8.6/m
ColdPalmer#TR2
Syndra · Mid
8 / 5 / 10
51.4% KP
31,173
25.7% share
15,895g
263 CS · 8.6/m
CHANGYUNPIJU#4444
Jhin · ADC
7 / 6 / 13
57.1% KP
31,202
25.7% share
16,176g
239 CS · 7.8/m
LastBreathKiller#Ahmet
Karma · Support
4 / 7 / 23
77.1% KP
10,988
9% share
11,306g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
