Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 68 days ago
11 / 12 / 3
K / D / A
36.8%
Kill participation
977.2
Damage / min
18,456g
512.2 gold / min
19
9 placed · 0 cleared
322
8.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşenlikzahire#yarma
Renekton · Top
5 / 8 / 10
32.6% KP
33,382
21.8% share
15,328g
254 CS · 7/m
ehuz#xxx
Graves · Jungle
11 / 7 / 13
52.2% KP
38,368
25% share
19,076g
295 CS · 8.2/m
SharpAID#TR1
Viktor · Mid
16 / 8 / 6
47.8% KP
38,362
25% share
19,092g
268 CS · 7.4/m
Dragon Of RA#Yami
Seraphine · ADC
9 / 9 / 16
54.3% KP
33,303
21.7% share
16,912g
268 CS · 7.4/m
Sparkle#March
Karma · Support
5 / 6 / 24
63% KP
9,930
6.5% share
11,865g
41 CS · 1.1/m
Red side
VictoryLoki#0651
Garen · Top
11 / 12 / 3
36.8% KP
35,213
25.8% share
18,456g
322 CS · 8.9/m
tutmayan kupon#miran
Wukong · Jungle
0 / 7 / 21
55.3% KP
14,847
10.9% share
13,718g
232 CS · 6.4/m
İNTİHAREDİCEM#SATSU
Ahri · Mid
10 / 11 / 8
47.4% KP
28,803
21.1% share
15,270g
201 CS · 5.6/m
outmind#TR1
Tristana · ADC
14 / 7 / 8
57.9% KP
45,885
33.6% share
22,112g
327 CS · 9.1/m
The Rheronis#TR1
Thresh · Support
3 / 9 / 20
60.5% KP
11,978
8.8% share
11,442g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
