Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 54 days ago
10 / 10 / 13
K / D / A
47.9%
Kill participation
1,486.3
Damage / min
17,840g
498.1 gold / min
23
10 placed · 1 cleared
284
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysdfsfdsfsdfsdfds#sdfsf
Mordekaiser · Top
13 / 9 / 4
35.4% KP
46,878
22% share
18,486g
265 CS · 7.4/m
DCI DSS#9000
Taliyah · Jungle
8 / 10 / 19
56.3% KP
48,645
22.8% share
15,386g
221 CS · 6.2/m
Loki#0651
Sion · Mid
10 / 10 / 13
47.9% KP
53,235
24.9% share
17,840g
284 CS · 7.9/m
impty#999
Kalista · ADC
14 / 10 / 16
62.5% KP
48,732
22.8% share
19,831g
267 CS · 7.5/m
Bâsstiel#EUW
Nautilus · Support
3 / 7 / 31
70.8% KP
15,916
7.5% share
12,094g
45 CS · 1.3/m
Red side
Defeatbesiktassevdası3#TR1
K'Sante · Top
4 / 12 / 17
45.7% KP
30,205
12.8% share
12,147g
207 CS · 5.8/m
Eternity#B473
Talon · Jungle
12 / 8 / 17
63% KP
70,364
29.7% share
20,802g
269 CS · 7.5/m
Londie#1v9
Sylas · Mid
22 / 8 / 12
73.9% KP
67,790
28.7% share
17,971g
183 CS · 5.1/m
gugukkuşu#gak
Xayah · ADC
7 / 10 / 14
45.7% KP
59,361
25.1% share
15,796g
247 CS · 6.9/m
Rakan God#Rakan
Rakan · Support
1 / 10 / 25
56.5% KP
8,891
3.8% share
9,628g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
