Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Flex · 53 days ago
9 / 7 / 4
K / D / A
35.1%
Kill participation
686.2
Damage / min
13,406g
442 gold / min
27
10 placed · 4 cleared
236
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Darius · Top
9 / 7 / 4
35.1% KP
20,814
20.3% share
13,406g
236 CS · 7.8/m
Coverit#TOXIC
Wukong · Jungle
3 / 3 / 16
51.4% KP
14,029
13.7% share
12,111g
185 CS · 6.1/m
Avalanche#TRdog
Lissandra · Mid
9 / 2 / 12
56.8% KP
26,658
26% share
14,012g
244 CS · 8/m
daydreamersdream#領域展開
Jhin · ADC
14 / 4 / 9
62.2% KP
30,418
29.6% share
18,438g
251 CS · 8.3/m
feel my feelings#aizwa
Seraphine · Support
2 / 10 / 15
45.9% KP
10,707
10.4% share
9,592g
30 CS · 1/m
Red side
DefeatDALTON AKIN#DLTN
Aatrox · Top
4 / 7 / 5
34.6% KP
21,049
19.2% share
12,679g
244 CS · 8/m
gottensken123#tr7
Taliyah · Jungle
8 / 6 / 9
65.4% KP
35,314
32.2% share
15,193g
219 CS · 7.2/m
gottenyiyen15#TR1
Yasuo · Mid
1 / 9 / 3
15.4% KP
22,451
20.5% share
11,458g
274 CS · 9/m
Kral Mudi#TR1
Yunara · ADC
7 / 7 / 5
46.2% KP
21,004
19.2% share
14,989g
251 CS · 8.3/m
OP GMAB#ctrd
Pyke · Support
6 / 8 / 8
53.8% KP
9,781
8.9% share
8,855g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
