Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 52 days ago
24 / 7 / 7
K / D / A
70.5%
Kill participation
1,458.9
Damage / min
22,402g
685.8 gold / min
37
10 placed · 3 cleared
311
9.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSakuta#221
Yone · Top
4 / 13 / 7
29.7% KP
15,982
13.5% share
10,049g
168 CS · 5.1/m
requiem for you#CN1
Ekko · Jungle
16 / 6 / 9
67.6% KP
36,537
30.9% share
18,407g
239 CS · 7.3/m
Iygnvi#zxc
Ahri · Mid
12 / 6 / 10
59.5% KP
41,687
35.2% share
17,262g
285 CS · 8.7/m
Binyamin Netanya#3131
Kalista · ADC
5 / 8 / 10
40.5% KP
17,954
15.2% share
14,876g
275 CS · 8.4/m
Bilbo Baggins#6938
Thresh · Support
0 / 11 / 15
40.5% KP
6,158
5.2% share
8,149g
30 CS · 0.9/m
Red side
VictoryLoki#0651
Darius · Top
24 / 7 / 7
70.5% KP
47,657
37.3% share
22,402g
311 CS · 9.5/m
Dutchman#Rai
Elise · Jungle
6 / 8 / 15
47.7% KP
20,702
16.2% share
12,778g
170 CS · 5.2/m
yamankoper#8846
Lissandra · Mid
3 / 10 / 8
25% KP
21,021
16.5% share
13,361g
275 CS · 8.4/m
Adawpt#ΤR1
Jhin · ADC
10 / 5 / 11
47.7% KP
30,228
23.7% share
15,045g
196 CS · 6/m
tarot severim#333
Janna · Support
1 / 7 / 24
56.8% KP
8,045
6.3% share
10,161g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
