Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Flex · 48 days ago
10 / 7 / 12
K / D / A
53.7%
Kill participation
852
Damage / min
12,713g
504.2 gold / min
19
7 placed · 3 cleared
197
7.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykaşar selda#8888
Ambessa · Top
9 / 3 / 6
36.6% KP
23,603
21.9% share
12,581g
188 CS · 7.5/m
Coverit#TOXIC
Karthus · Jungle
14 / 3 / 13
65.9% KP
33,556
31.1% share
15,056g
221 CS · 8.8/m
Loki#0651
Sion · Mid
10 / 7 / 12
53.7% KP
21,485
19.9% share
12,713g
197 CS · 7.8/m
kituphie#TOXIC
Ezreal · ADC
8 / 3 / 14
53.7% KP
23,538
21.8% share
13,053g
200 CS · 7.9/m
İÇERİM ŞARABI#NTC
Nautilus · Support
0 / 8 / 19
46.3% KP
5,723
5.3% share
7,713g
16 CS · 0.6/m
Red side
DefeatUndisputed#123
Camille · Top
3 / 8 / 2
20.8% KP
15,209
14.5% share
9,200g
183 CS · 7.3/m
XL MARKSMAN#TR1
Lee Sin · Jungle
2 / 8 / 6
33.3% KP
12,823
12.2% share
8,403g
142 CS · 5.6/m
Rzenon#TR1
Viktor · Mid
10 / 5 / 6
66.7% KP
36,996
35.3% share
11,545g
186 CS · 7.4/m
ATALANTA Emre#Aphe
Varus · ADC
9 / 11 / 3
50% KP
30,859
29.5% share
11,017g
179 CS · 7.1/m
Charmie#lynn
Karma · Support
0 / 9 / 15
62.5% KP
8,879
8.5% share
6,981g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
