Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Flex · 42 days ago
8 / 12 / 18
K / D / A
66.7%
Kill participation
1,276.3
Damage / min
14,842g
491.7 gold / min
20
11 placed · 1 cleared
226
7.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaelion#2308
Darius · Top
11 / 8 / 7
46.2% KP
24,617
17.7% share
13,459g
180 CS · 6/m
TARUMAR EDİCİ#031
Qiyana · Jungle
5 / 10 / 9
35.9% KP
19,454
14% share
13,041g
174 CS · 5.8/m
Loki#0651
Sion · Mid
8 / 12 / 18
66.7% KP
38,524
27.7% share
14,842g
226 CS · 7.5/m
Daddy Can#DAD00
Zeri · ADC
13 / 7 / 14
69.2% KP
46,281
33.3% share
18,531g
232 CS · 7.7/m
KARSLI 36#Aura
Renata Glasc · Support
2 / 6 / 26
71.8% KP
9,977
7.2% share
10,412g
31 CS · 1/m
Red side
DefeatOlaf Gelirse Kaç#1907
Olaf · Top
6 / 7 / 7
30.2% KP
21,131
13.8% share
12,598g
200 CS · 6.6/m
NECO#JGL
Viego · Jungle
5 / 7 / 13
41.9% KP
23,696
15.5% share
12,585g
194 CS · 6.4/m
Shadowdark#5502
Locke · Mid
20 / 9 / 9
67.4% KP
48,636
31.9% share
14,583g
122 CS · 4/m
IEXECUTENERDS#TR1
Kai'Sa · ADC
10 / 8 / 11
48.8% KP
48,217
31.6% share
15,110g
223 CS · 7.4/m
Cinnamon#NTC
Nautilus · Support
2 / 8 / 19
48.8% KP
11,006
7.2% share
9,313g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
