Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 36 days ago
7 / 6 / 11
K / D / A
62.1%
Kill participation
857.7
Damage / min
13,758g
503 gold / min
25
8 placed · 2 cleared
184
6.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Ambessa · Top
7 / 6 / 11
62.1% KP
23,457
27.3% share
13,758g
184 CS · 6.7/m
Shyta#Shyta
Qiyana · Jungle
9 / 4 / 6
51.7% KP
22,824
26.5% share
16,718g
257 CS · 9.4/m
Shigaraki#MRT
Locke · Mid
10 / 3 / 4
48.3% KP
18,651
21.7% share
13,234g
210 CS · 7.7/m
lil wayne#3535
Jinx · ADC
1 / 6 / 5
20.7% KP
11,904
13.8% share
10,649g
201 CS · 7.3/m
BOMBA#0031
Karma · Support
2 / 5 / 10
41.4% KP
9,160
10.7% share
8,957g
37 CS · 1.4/m
Red side
DefeatDEVLET#DEV
Darius · Top
7 / 9 / 1
33.3% KP
17,360
20.9% share
10,244g
184 CS · 6.7/m
CXIII#3004
Naafiri · Jungle
7 / 6 / 4
45.8% KP
16,706
20.1% share
11,107g
191 CS · 7/m
Sezen abla#TR1
Xerath · Mid
2 / 7 / 3
20.8% KP
20,941
25.2% share
8,846g
195 CS · 7.1/m
ratkif#123
Lucian · ADC
7 / 3 / 4
45.8% KP
22,827
27.5% share
12,513g
236 CS · 8.6/m
ANNAMAMMETAYDOV#9822
Seraphine · Support
1 / 4 / 11
50% KP
5,172
6.2% share
7,385g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
