Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 36 days ago
14 / 7 / 16
K / D / A
52.6%
Kill participation
943.9
Damage / min
18,951g
457.6 gold / min
37
13 placed · 3 cleared
267
6.4 CS / min
Objective control
3
Dragons
2
Baron
15
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykrebya#4194
Gragas · Top
3 / 13 / 17
33.3% KP
31,254
14.2% share
13,874g
198 CS · 4.8/m
Solo İL GALA#7135
Rengar · Jungle
19 / 11 / 13
53.3% KP
46,600
21.2% share
22,389g
296 CS · 7.1/m
Dazzle fun acc#RLY
LeBlanc · Mid
16 / 8 / 16
53.3% KP
43,098
19.6% share
18,435g
237 CS · 5.7/m
My feelings died#167
Vayne · ADC
22 / 11 / 15
61.7% KP
86,586
39.3% share
24,524g
309 CS · 7.5/m
souvlaki#0119
Renata Glasc · Support
0 / 14 / 33
55% KP
12,608
5.7% share
12,776g
41 CS · 1/m
Red side
DefeatLoki#0651
Ornn · Top
14 / 7 / 16
52.6% KP
39,093
18.5% share
18,951g
267 CS · 6.4/m
Kvargmeister#baes
Jarvan IV · Jungle
2 / 17 / 20
38.6% KP
23,401
11.1% share
15,468g
271 CS · 6.5/m
furkenju#frkn
Akshan · Mid
30 / 8 / 5
61.4% KP
91,446
43.2% share
27,357g
300 CS · 7.2/m
Canba#TR1
Kai'Sa · ADC
9 / 17 / 11
35.1% KP
42,263
20% share
20,545g
326 CS · 7.9/m
HEİSENBERG#5127
Blitzcrank · Support
2 / 11 / 26
49.1% KP
15,310
7.2% share
12,369g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
