Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 36 days ago
25 / 7 / 7
K / D / A
50.8%
Kill participation
1,524.4
Damage / min
23,827g
607.1 gold / min
42
13 placed · 7 cleared
286
7.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDALTON AKIN#DLTN
Olaf · Top
10 / 11 / 2
24% KP
38,789
21.1% share
18,221g
320 CS · 8.2/m
la petite mort#rank1
Graves · Jungle
8 / 12 / 6
28% KP
28,295
15.4% share
18,113g
273 CS · 7/m
ッッッッッaッyッwッッッッッ#3ッ6ッ9
Locke · Mid
14 / 15 / 6
40% KP
39,510
21.5% share
18,038g
248 CS · 6.3/m
Tadellos#049
Ziggs · ADC
13 / 9 / 15
56% KP
55,633
30.2% share
19,885g
303 CS · 7.7/m
Daemon Blackfyre#8780
Pyke · Support
5 / 16 / 19
48% KP
21,731
11.8% share
13,193g
27 CS · 0.7/m
Red side
VictoryLoki#0651
Darius · Top
25 / 7 / 7
50.8% KP
59,831
30.7% share
23,827g
286 CS · 7.3/m
My feelings died#167
Vi · Jungle
11 / 9 / 22
52.4% KP
37,551
19.3% share
19,668g
283 CS · 7.2/m
dengim değilsin#ozzy
Zoe · Mid
15 / 10 / 12
42.9% KP
47,398
24.3% share
18,041g
232 CS · 5.9/m
Shattered Soul#4990
Syndra · ADC
8 / 13 / 7
23.8% KP
28,724
14.7% share
16,243g
280 CS · 7.1/m
Karma1sReal#A48
Bard · Support
4 / 11 / 32
57.1% KP
21,314
10.9% share
15,252g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
