Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Summoner's Rift · 31 days ago
6 / 12 / 9
K / D / A
42.9%
Kill participation
1,155.8
Damage / min
18,035g
423.9 gold / min
25
12 placed · 2 cleared
313
7.4 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBW NomNom#SSS
Kayle · Top
5 / 11 / 9
40% KP
36,303
17.2% share
17,765g
309 CS · 7.3/m
skylovsm#nuts
Sylas · Jungle
13 / 11 / 7
57.1% KP
44,105
21% share
20,402g
259 CS · 6.1/m
Loki#0651
Sion · Mid
6 / 12 / 9
42.9% KP
49,179
23.4% share
18,035g
313 CS · 7.4/m
XxXxxXX#X1X1X
Caitlyn · ADC
11 / 15 / 8
54.3% KP
73,444
34.9% share
23,869g
377 CS · 8.9/m
Srozzer#Riven
Milio · Support
0 / 6 / 25
71.4% KP
7,434
3.5% share
12,746g
21 CS · 0.5/m
Red side
Defeatfb apo sken 1907#1881
K'Sante · Top
4 / 3 / 13
31.5% KP
42,862
13.9% share
16,828g
340 CS · 8/m
FIÇILARI GETİRİN#GANGP
Rengar · Jungle
26 / 8 / 8
63% KP
80,320
26.1% share
25,271g
317 CS · 7.5/m
Özgüven#İrade
Ahri · Mid
11 / 11 / 15
48.1% KP
65,215
21.2% share
17,479g
265 CS · 6.2/m
Avenoir#away
Yunara · ADC
13 / 7 / 15
51.9% KP
91,530
29.7% share
25,590g
370 CS · 8.7/m
DOMALTAZZOR#TR100
Seraphine · Support
0 / 6 / 34
63% KP
28,353
9.2% share
12,920g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
