Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Flex · 28 days ago
17 / 1 / 4
K / D / A
46.7%
Kill participation
1,298.7
Damage / min
14,477g
698.2 gold / min
17
5 placed · 2 cleared
208
10 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmaybach music#larpp
Yone · Top
3 / 8 / 2
33.3% KP
9,546
18.1% share
8,313g
171 CS · 8.2/m
Lucky#oky
Fiddlesticks · Jungle
1 / 5 / 4
33.3% KP
9,009
17.1% share
7,079g
121 CS · 5.8/m
impossible#1000
Akali · Mid
3 / 8 / 3
40% KP
13,491
25.6% share
5,912g
93 CS · 4.5/m
14 Fire Egea#EASY
Kai'Sa · ADC
4 / 13 / 3
46.7% KP
11,517
21.8% share
7,088g
100 CS · 4.8/m
NerdesinEmre#Burda
Tahm Kench · Support
4 / 11 / 5
60% KP
9,208
17.4% share
6,539g
27 CS · 1.3/m
Red side
VictoryLoki#0651
Darius · Top
17 / 1 / 4
46.7% KP
26,927
23.3% share
14,477g
208 CS · 10/m
KT Rolster #TR1
Lee Sin · Jungle
8 / 3 / 7
33.3% KP
15,554
13.5% share
9,582g
142 CS · 6.8/m
Çöte#TR1
Syndra · Mid
8 / 1 / 8
35.6% KP
25,763
22.3% share
9,462g
153 CS · 7.4/m
Quantry#007
Kog'Maw · ADC
11 / 6 / 11
48.9% KP
36,579
31.6% share
10,789g
123 CS · 5.9/m
A Happy#TR1
Lulu · Support
1 / 4 / 24
55.6% KP
10,820
9.4% share
7,703g
26 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
