Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Flex · 28 days ago
20 / 2 / 7
K / D / A
52.9%
Kill participation
1,727.1
Damage / min
14,567g
689.3 gold / min
10
4 placed · 0 cleared
206
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatK4HPENİNEVLADI#008
Olaf · Top
0 / 12 / 3
12.5% KP
9,667
13.7% share
5,634g
108 CS · 5.1/m
Luthar#BaBag
Hecarim · Jungle
4 / 8 / 5
37.5% KP
11,078
15.7% share
7,918g
134 CS · 6.3/m
U R A S K A Y A#444
Locke · Mid
11 / 7 / 3
58.3% KP
23,327
33.1% share
11,532g
118 CS · 5.6/m
gergo#9301
Kai'Sa · ADC
9 / 12 / 5
58.3% KP
19,991
28.4% share
11,097g
126 CS · 6/m
W e n t#SUP
Nautilus · Support
0 / 12 / 15
62.5% KP
6,361
9% share
6,187g
26 CS · 1.2/m
Red side
VictoryLoki#0651
Darius · Top
20 / 2 / 7
52.9% KP
36,500
33% share
14,567g
206 CS · 9.7/m
KT Rolster #TR1
Wukong · Jungle
7 / 1 / 12
37.3% KP
15,658
14.2% share
10,479g
156 CS · 7.4/m
T1 Peyze#LCK
Akali · Mid
8 / 7 / 3
21.6% KP
17,814
16.1% share
9,768g
151 CS · 7.1/m
Quantry#007
Kog'Maw · ADC
15 / 8 / 7
43.1% KP
32,513
29.4% share
13,126g
126 CS · 6/m
A Happy#TR1
Lulu · Support
1 / 7 / 25
51% KP
8,038
7.3% share
8,153g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
