Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Victory
Ranked Solo/Duo · 26 days ago
9 / 2 / 9
K / D / A
47.4%
Kill participation
1,759.5
Damage / min
14,056g
522.2 gold / min
22
9 placed · 1 cleared
236
8.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingAce#TR1
Cho'Gath · Top
4 / 9 / 0
12.5% KP
29,400
20.1% share
10,384g
205 CS · 7.6/m
saintlovell#2012
Qiyana · Jungle
10 / 7 / 8
56.3% KP
35,874
24.6% share
15,460g
229 CS · 8.5/m
Sunny IV#TR1
Annie · Mid
6 / 7 / 5
34.4% KP
25,374
17.4% share
9,709g
171 CS · 6.4/m
CH4NGYUNPIJU#4444
Caitlyn · ADC
11 / 8 / 8
59.4% KP
37,750
25.8% share
16,004g
201 CS · 7.5/m
Kalis#1234
Lux · Support
1 / 7 / 13
43.8% KP
17,651
12.1% share
8,239g
34 CS · 1.3/m
Red side
VictoryLoki#0651
Dr. Mundo · Top
9 / 2 / 9
47.4% KP
47,361
43.9% share
14,056g
236 CS · 8.8/m
Dolunay#KESER
Master Yi · Jungle
12 / 6 / 2
36.8% KP
14,505
13.5% share
13,770g
199 CS · 7.4/m
Tristana For Win#TR1
Nasus · Mid
4 / 9 / 10
36.8% KP
12,530
11.6% share
11,036g
137 CS · 5.1/m
starboy#mavi
Tristana · ADC
10 / 10 / 8
47.4% KP
22,182
20.6% share
14,370g
181 CS · 6.7/m
Srozzer#Riven
Blitzcrank · Support
3 / 5 / 17
52.6% KP
11,198
10.4% share
9,345g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
