Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 17 days ago
12 / 3 / 6
K / D / A
30.5%
Kill participation
1,267.5
Damage / min
17,199g
508.8 gold / min
25
11 placed · 3 cleared
292
8.6 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsmict#kits
Volibear · Top
1 / 11 / 3
10.8% KP
16,743
10% share
9,186g
156 CS · 4.6/m
weve lost dancin#jou
Kha'Zix · Jungle
4 / 10 / 13
45.9% KP
21,809
13.1% share
14,175g
204 CS · 6/m
zoycade#zrv
Mel · Mid
15 / 6 / 9
64.9% KP
54,910
32.9% share
19,079g
324 CS · 9.6/m
QueenB#444
Jinx · ADC
17 / 14 / 11
75.7% KP
62,736
37.6% share
22,657g
319 CS · 9.4/m
en iyi sensin#WASD
Nautilus · Support
0 / 18 / 26
70.3% KP
10,860
6.5% share
9,517g
29 CS · 0.9/m
Red side
VictoryLoki#0651
Ambessa · Top
12 / 3 / 6
30.5% KP
42,840
26% share
17,199g
292 CS · 8.6/m
mein kopf#otan4
Skarner · Jungle
16 / 5 / 17
55.9% KP
29,471
17.9% share
17,009g
232 CS · 6.9/m
SufferingForever#dddd
Ahri · Mid
8 / 7 / 16
40.7% KP
24,188
14.7% share
13,030g
194 CS · 5.7/m
2012#rhsy
Xayah · ADC
20 / 9 / 17
62.7% KP
57,087
34.6% share
22,884g
291 CS · 8.6/m
Swift Exile#Riven
Thresh · Support
3 / 13 / 30
55.9% KP
11,423
6.9% share
10,890g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
