Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Defeat
Ranked Solo/Duo · 15 days ago
13 / 10 / 7
K / D / A
52.6%
Kill participation
1,072.3
Damage / min
17,600g
508.7 gold / min
20
9 placed · 2 cleared
235
6.8 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
Darius · Top
13 / 10 / 7
52.6% KP
37,102
24.9% share
17,600g
235 CS · 6.8/m
Whizzler#1433
Rengar · Jungle
8 / 10 / 4
31.6% KP
29,301
19.7% share
15,331g
229 CS · 6.6/m
Twisted Fate Bot#CARD
Twisted Fate · Mid
10 / 12 / 11
55.3% KP
45,566
30.6% share
16,529g
184 CS · 5.3/m
bleib zeref#qwr
Naafiri · ADC
6 / 11 / 8
36.8% KP
29,661
19.9% share
12,989g
196 CS · 5.7/m
Cherryy#Lux
Soraka · Support
1 / 12 / 20
55.3% KP
7,240
4.9% share
10,363g
31 CS · 0.9/m
Red side
VictoryGomen Amanai#gojo1
Kennen · Top
8 / 11 / 12
36.4% KP
29,337
17.4% share
15,356g
238 CS · 6.9/m
sonne#1v9
Hecarim · Jungle
21 / 4 / 11
58.2% KP
49,133
29.2% share
21,264g
293 CS · 8.5/m
Castiel#burom
Yone · Mid
15 / 9 / 12
49.1% KP
40,744
24.2% share
18,333g
287 CS · 8.3/m
CH4NGYUNPIJU#4444
Jhin · ADC
8 / 11 / 12
36.4% KP
31,274
18.6% share
15,432g
221 CS · 6.4/m
PiMP DADDY1233#XXYYX
Nautilus · Support
3 / 3 / 30
60% KP
17,843
10.6% share
12,127g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
