Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 15 days ago
10 / 4 / 10
K / D / A
33.3%
Kill participation
1,044.3
Damage / min
14,312g
422.2 gold / min
23
9 placed · 2 cleared
214
6.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBW NomNom#SSS
Aatrox · Top
7 / 8 / 5
30% KP
27,982
18% share
14,016g
202 CS · 6/m
pedroporro#blody
Talon · Jungle
7 / 12 / 11
45% KP
27,759
17.9% share
14,631g
273 CS · 8.1/m
mid samira#mid
LeBlanc · Mid
9 / 14 / 6
37.5% KP
30,836
19.9% share
14,344g
183 CS · 5.4/m
impty#999
Yunara · ADC
16 / 14 / 12
70% KP
55,185
35.5% share
21,439g
296 CS · 8.7/m
ROBOT1296#1296
Morgana · Support
1 / 12 / 25
65% KP
13,565
8.7% share
10,113g
40 CS · 1.2/m
Red side
VictoryLoki#0651
Ambessa · Top
10 / 4 / 10
33.3% KP
35,402
19.1% share
14,312g
214 CS · 6.3/m
Beran#人之魂
Fiddlesticks · Jungle
9 / 5 / 16
41.7% KP
32,420
17.5% share
15,392g
234 CS · 6.9/m
Üfürükçü#Kog
Hwei · Mid
12 / 13 / 11
38.3% KP
44,173
23.8% share
16,727g
222 CS · 6.5/m
ATRUM#AIZEL
Kai'Sa · ADC
26 / 6 / 9
58.3% KP
60,602
32.7% share
26,329g
300 CS · 8.8/m
THE MENTALİST#TR112
Blitzcrank · Support
3 / 12 / 23
43.3% KP
12,988
7% share
11,310g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
