Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Defeat
Ranked Flex · 15 days ago
8 / 12 / 3
K / D / A
35.5%
Kill participation
1,018.7
Damage / min
13,905g
427.8 gold / min
26
8 placed · 5 cleared
224
6.9 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAstraeus#TITAN
Yasuo · Top
6 / 6 / 5
36.7% KP
19,609
13.1% share
12,925g
217 CS · 6.7/m
skylovsm#nuts
Xin Zhao · Jungle
8 / 5 / 11
63.3% KP
23,588
15.8% share
14,694g
225 CS · 6.9/m
Amôr#2ybnc
Viktor · Mid
4 / 5 / 10
46.7% KP
39,728
26.6% share
12,312g
190 CS · 5.8/m
Üfürükçü#Kog
Kog'Maw · ADC
12 / 13 / 9
70% KP
60,172
40.2% share
17,383g
235 CS · 7.2/m
3m1R#EA0
Milio · Support
0 / 3 / 22
73.3% KP
6,433
4.3% share
10,014g
33 CS · 1/m
Red side
DefeatLoki#0651
Sett · Top
8 / 12 / 3
35.5% KP
33,107
32.5% share
13,905g
224 CS · 6.9/m
Coverit#024
Wukong · Jungle
8 / 3 / 13
67.7% KP
20,826
20.4% share
15,370g
262 CS · 8.1/m
outmind#TR1
Locke · Mid
4 / 0 / 0
12.9% KP
3,878
3.8% share
7,344g
73 CS · 2.2/m
ATRUM#AIZEL
Caitlyn · ADC
10 / 7 / 8
58.1% KP
35,366
34.7% share
19,291g
327 CS · 10.1/m
İÇERİM ŞARABI#NTC
Thresh · Support
1 / 8 / 19
64.5% KP
8,833
8.7% share
9,144g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
