Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Victory
Summoner's Rift · 10 days ago
9 / 6 / 3
K / D / A
70.6%
Kill participation
1,656.5
Damage / min
11,683g
491.2 gold / min
18
8 placed · 0 cleared
180
7.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÆther Realm#Rito
Ornn · Top
2 / 5 / 3
31.3% KP
19,950
19.8% share
8,007g
165 CS · 6.9/m
Lie 痴迷#0406
Hecarim · Jungle
10 / 2 / 6
100% KP
32,488
32.3% share
12,072g
186 CS · 7.8/m
Kunsama#1907
Anivia · Mid
1 / 3 / 6
43.8% KP
16,537
16.4% share
7,234g
165 CS · 6.9/m
L9 Carries xD#cry
Viktor · ADC
3 / 4 / 6
56.3% KP
22,101
22% share
8,954g
172 CS · 7.2/m
62cmKalınThresh#Trash
Yuumi · Support
0 / 3 / 9
56.3% KP
9,492
9.4% share
5,861g
18 CS · 0.8/m
Red side
VictoryLoki#0651
Dr. Mundo · Top
9 / 6 / 3
70.6% KP
39,396
46.5% share
11,683g
180 CS · 7.6/m
manifestkizi#3162
Cho'Gath · Jungle
4 / 4 / 4
47.1% KP
11,906
14.1% share
9,869g
187 CS · 7.9/m
kick rinzler lol#Faker
Lucian · Mid
3 / 0 / 7
58.8% KP
20,243
23.9% share
10,742g
222 CS · 9.3/m
Wolves#xd1
Kai'Sa · ADC
1 / 5 / 2
17.6% KP
10,269
12.1% share
11,580g
216 CS · 9.1/m
Kashimo Hajime#エリア拡大
Alistar · Support
0 / 1 / 9
52.9% KP
2,866
3.4% share
7,054g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
