Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 8 days ago
11 / 2 / 10
K / D / A
56.8%
Kill participation
1,007.7
Damage / min
14,654g
529 gold / min
27
10 placed · 1 cleared
238
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKuzgun#BACK
Riven · Top
2 / 12 / 6
38.1% KP
14,876
15.5% share
9,817g
200 CS · 7.2/m
Always in Dreams#Feel
Lillia · Jungle
6 / 2 / 4
47.6% KP
18,102
18.9% share
11,730g
201 CS · 7.3/m
unknown#1xxx
Lissandra · Mid
5 / 7 / 7
57.1% KP
20,589
21.5% share
11,258g
214 CS · 7.7/m
QueenB#444
Kog'Maw · ADC
7 / 7 / 3
47.6% KP
36,959
38.5% share
13,300g
219 CS · 7.9/m
LastMammoth#666
Milio · Support
1 / 9 / 13
66.7% KP
5,430
5.7% share
7,979g
27 CS · 1/m
Red side
VictoryLoki#0651
Malphite · Top
11 / 2 / 10
56.8% KP
27,912
24.4% share
14,654g
238 CS · 8.6/m
Weebster#kled
Sejuani · Jungle
5 / 8 / 13
48.6% KP
22,922
20.1% share
10,870g
150 CS · 5.4/m
eternall#9999
Yone · Mid
15 / 3 / 4
51.4% KP
31,124
27.3% share
14,794g
247 CS · 8.9/m
alecmagnus#TR1
Kalista · ADC
5 / 3 / 10
40.5% KP
26,774
23.4% share
13,118g
193 CS · 7/m
Wizy23tedy#00006
Renata Glasc · Support
1 / 5 / 12
35.1% KP
5,448
4.8% share
8,042g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
