Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 3 days ago
0 / 2 / 8
K / D / A
22.2%
Kill participation
536.9
Damage / min
10,840g
519.5 gold / min
10
6 placed · 0 cleared
229
11 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoki#0651
Sion · Top
0 / 2 / 8
22.2% KP
11,203
13.1% share
10,840g
229 CS · 11/m
MATRAK DRAGNAT#ALXAH
Karthus · Jungle
4 / 1 / 11
41.7% KP
16,602
19.4% share
11,873g
216 CS · 10.4/m
Former NPC#HMARY
Irelia · Mid
14 / 5 / 4
50% KP
20,216
23.6% share
12,128g
168 CS · 8.1/m
mentally sick#007
Kalista · ADC
18 / 4 / 1
52.8% KP
30,436
35.5% share
14,468g
162 CS · 7.8/m
asdasd123#zxc
Thresh · Support
0 / 4 / 16
44.4% KP
7,180
8.4% share
7,114g
14 CS · 0.7/m
Red side
DefeatVitaminKabugunda#TR1
Malphite · Top
3 / 3 / 5
53.3% KP
10,203
14.7% share
7,452g
149 CS · 7.1/m
ristretto abuser#yasn
Naafiri · Jungle
2 / 8 / 3
33.3% KP
11,051
15.9% share
7,661g
119 CS · 5.7/m
yegolocci#TR3
Viktor · Mid
4 / 8 / 6
66.7% KP
26,359
37.9% share
9,311g
161 CS · 7.7/m
mxch1n3#1790
Tristana · ADC
4 / 8 / 5
60% KP
16,936
24.3% share
9,501g
147 CS · 7/m
souvlaki#0119
Janna · Support
2 / 9 / 8
66.7% KP
5,012
7.2% share
6,307g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
