Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 125 days ago
14 / 4 / 13
K / D / A
64.3%
Kill participation
1,709.2
Damage / min
13,409g
515.1 gold / min
18
7 placed · 2 cleared
226
8.7 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKeyser Söze#RANK1
Vayne · Top
9 / 5 / 3
44.4% KP
24,504
19.4% share
13,499g
204 CS · 7.8/m
UPTEMPO SNIFFER#TEMPO
Hecarim · Jungle
5 / 12 / 9
51.9% KP
20,063
15.9% share
10,437g
186 CS · 7.1/m
Agnieszka Bąk#euwe
Ahri · Mid
7 / 6 / 5
44.4% KP
30,409
24.1% share
9,977g
166 CS · 6.4/m
ginsengstacy#EUW
Vladimir · ADC
6 / 11 / 7
48.1% KP
42,081
33.4% share
10,244g
173 CS · 6.6/m
KnurbleWobblebob#EUW
Alistar · Support
0 / 8 / 16
59.3% KP
9,111
7.2% share
7,039g
10 CS · 0.4/m
Red side
Victory4272#EUW2
Singed · Top
5 / 7 / 17
52.4% KP
22,797
17.1% share
10,349g
177 CS · 6.8/m
Carnagε#EUW
Nasus · Jungle
11 / 4 / 20
73.8% KP
29,220
21.9% share
13,225g
164 CS · 6.3/m
MRO#ZKU
Yone · Mid
14 / 4 / 13
64.3% KP
44,496
33.3% share
13,409g
226 CS · 8.7/m
TEMPv2#TEMP
Sion · ADC
8 / 6 / 19
64.3% KP
27,935
20.9% share
12,424g
147 CS · 5.6/m
NickyRuus#Shiro
Rakan · Support
4 / 6 / 26
71.4% KP
9,107
6.8% share
9,109g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
