Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 125 days ago
12 / 11 / 26
K / D / A
67.9%
Kill participation
1,333.2
Damage / min
16,138g
513.9 gold / min
75
34 placed · 3 cleared
56
1.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrusk4w3czk4#EUW
Cho'Gath · Top
13 / 8 / 12
52.1% KP
36,977
25.2% share
15,860g
211 CS · 6.7/m
RIZE ENOHADEG#1905
Lee Sin · Jungle
10 / 10 / 15
52.1% KP
26,007
17.7% share
15,107g
203 CS · 6.5/m
snKarma#EUW
Gragas · Mid
11 / 10 / 8
39.6% KP
27,974
19.1% share
14,380g
179 CS · 5.7/m
Lewozu#EUWÄÄ
Ezreal · ADC
9 / 11 / 12
43.8% KP
34,138
23.3% share
15,764g
204 CS · 6.5/m
kappachungus#won
Brand · Support
5 / 17 / 16
43.8% KP
21,507
14.7% share
11,285g
59 CS · 1.9/m
Red side
VictoryGiga#Aim
Vayne · Top
6 / 9 / 6
21.4% KP
20,236
11.6% share
14,144g
256 CS · 8.2/m
Jakob Schubert#NLYUP
Pantheon · Jungle
5 / 8 / 14
33.9% KP
21,102
12.1% share
13,444g
213 CS · 6.8/m
ComboScriptXD#EUW
Katarina · Mid
23 / 12 / 11
60.7% KP
49,047
28.2% share
18,098g
179 CS · 5.7/m
2 K#0000
Draven · ADC
10 / 9 / 15
44.6% KP
41,680
24% share
18,243g
247 CS · 7.9/m
MRO#ZKU
Sylas · Support
12 / 11 / 26
67.9% KP
41,862
24.1% share
16,138g
56 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
