Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 125 days ago
7 / 8 / 13
K / D / A
44.4%
Kill participation
1,186.4
Damage / min
15,656g
418.6 gold / min
28
10 placed · 2 cleared
257
6.9 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAGGELOS#DEMON
Jax · Top
6 / 12 / 8
31.1% KP
33,899
19.2% share
15,349g
264 CS · 7.1/m
FREE BET#250
Bel'Veth · Jungle
17 / 4 / 15
71.1% KP
47,825
27.1% share
21,177g
266 CS · 7.1/m
azazel#1912
Zed · Mid
14 / 11 / 10
53.3% KP
41,549
23.5% share
19,789g
236 CS · 6.3/m
Mingzoo69#EUW
Lux · ADC
7 / 11 / 9
35.6% KP
42,005
23.8% share
16,106g
251 CS · 6.7/m
APEFAN#2014
Braum · Support
1 / 7 / 25
57.8% KP
11,442
6.5% share
11,595g
27 CS · 0.7/m
Red side
VictoryDavidOfficialLPs#Real
Ornn · Top
5 / 6 / 14
42.2% KP
33,416
19.3% share
16,150g
228 CS · 6.1/m
Pompaci ERO#POMPA
Viego · Jungle
13 / 12 / 7
44.4% KP
35,082
20.3% share
17,339g
196 CS · 5.2/m
MRO#ZKU
Sylas · Mid
7 / 8 / 13
44.4% KP
44,371
25.6% share
15,656g
257 CS · 6.9/m
sry for adc gap#EUW
Xerath · ADC
8 / 10 / 12
44.4% KP
40,540
23.4% share
18,365g
290 CS · 7.8/m
Beaky#ćelav
Pyke · Support
12 / 9 / 12
53.3% KP
19,628
11.3% share
15,525g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
