Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 125 days ago
12 / 7 / 4
K / D / A
69.6%
Kill participation
1,044.7
Damage / min
14,973g
510.7 gold / min
24
11 placed · 1 cleared
241
8.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLast Dance#meow
Gragas · Top
6 / 6 / 11
45.9% KP
28,300
25.1% share
11,430g
185 CS · 6.3/m
Susuwatari#sol
Diana · Jungle
13 / 5 / 10
62.2% KP
32,296
28.6% share
15,455g
244 CS · 8.3/m
Miss her#swsu
Qiyana · Mid
6 / 7 / 9
40.5% KP
19,867
17.6% share
11,008g
171 CS · 5.8/m
lacivokdugtalak#dugas
Caitlyn · ADC
8 / 3 / 10
48.6% KP
21,484
19.1% share
14,146g
217 CS · 7.4/m
KindheartedQueen#Gentl
Karma · Support
4 / 2 / 23
73% KP
10,788
9.6% share
10,481g
40 CS · 1.4/m
Red side
DefeatJumper#0101
Malphite · Top
3 / 5 / 5
34.8% KP
19,651
19.5% share
10,879g
193 CS · 6.6/m
Fakir6738#EUW
Jayce · Jungle
7 / 7 / 5
52.2% KP
19,181
19% share
14,456g
219 CS · 7.5/m
MRO#ZKU
Yasuo · Mid
12 / 7 / 4
69.6% KP
30,628
30.4% share
14,973g
241 CS · 8.2/m
TTV Cezzy#xdd
Malzahar · ADC
1 / 12 / 4
21.7% KP
19,701
19.5% share
8,754g
160 CS · 5.5/m
APEFAN#2014
Bard · Support
0 / 6 / 12
52.2% KP
11,743
11.6% share
7,633g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
