Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 124 days ago
10 / 18 / 16
K / D / A
63.4%
Kill participation
1,205.2
Damage / min
15,822g
426.9 gold / min
105
46 placed · 5 cleared
53
1.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJL Ragner#Rago1
Gangplank · Top
7 / 13 / 11
43.9% KP
39,893
22.4% share
17,663g
301 CS · 8.1/m
Zenoz#TTLR
Nidalee · Jungle
9 / 13 / 16
61% KP
28,902
16.2% share
15,601g
181 CS · 4.9/m
22 1 12 9 1 14 2#val
Jayce · Mid
8 / 9 / 7
36.6% KP
34,818
19.5% share
20,345g
330 CS · 8.9/m
Arthur Leywin#001
Varus · ADC
7 / 13 / 9
39% KP
30,152
16.9% share
16,800g
249 CS · 6.7/m
MRO#ZKU
Sylas · Support
10 / 18 / 16
63.4% KP
44,672
25% share
15,822g
53 CS · 1.4/m
Red side
VictorySmart#Top
Jax · Top
17 / 8 / 5
33.3% KP
38,386
20.1% share
20,872g
302 CS · 8.1/m
Quevedo#cpev
Fiddlesticks · Jungle
14 / 10 / 15
43.9% KP
45,291
23.7% share
18,204g
211 CS · 5.7/m
Εlement#EUW
Syndra · Mid
11 / 8 / 19
45.5% KP
49,255
25.7% share
19,502g
275 CS · 7.4/m
Purple Hyacinth#Aimer
Fiora · ADC
17 / 9 / 8
37.9% KP
43,266
22.6% share
21,078g
285 CS · 7.7/m
Kokoro#1206
Pyke · Support
7 / 6 / 20
40.9% KP
15,166
7.9% share
14,131g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
