Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 124 days ago
9 / 5 / 12
K / D / A
50%
Kill participation
1,193.8
Damage / min
14,884g
464.9 gold / min
28
4 placed · 4 cleared
234
7.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黒の暴牛#1881
Gragas · Top
3 / 5 / 18
50% KP
18,299
13.2% share
10,379g
158 CS · 4.9/m
Govno Smrdljivo#GOVNO
Olaf · Jungle
6 / 5 / 14
47.6% KP
27,970
20.2% share
12,551g
181 CS · 5.7/m
MRO#ZKU
Sylas · Mid
9 / 5 / 12
50% KP
38,222
27.6% share
14,884g
234 CS · 7.3/m
vrika janthia#GOATS
Kalista · ADC
18 / 7 / 10
66.7% KP
45,852
33.1% share
19,039g
261 CS · 8.2/m
gg ben 7#LUKE
Soraka · Support
6 / 6 / 22
66.7% KP
8,143
5.9% share
10,637g
30 CS · 0.9/m
Red side
DefeatTwTv Rasadurai#TTV
Aatrox · Top
4 / 10 / 3
25% KP
15,846
11.5% share
9,794g
157 CS · 4.9/m
kasiliom#mimi
Lee Sin · Jungle
4 / 7 / 11
53.6% KP
24,632
17.9% share
12,071g
187 CS · 5.8/m
Shui Ta#TXY1
Aurelion Sol · Mid
6 / 5 / 8
50% KP
32,336
23.5% share
12,490g
213 CS · 6.7/m
chovychovychovy#1313
Ezreal · ADC
14 / 9 / 5
67.9% KP
53,211
38.6% share
16,551g
205 CS · 6.4/m
Alleine#EUW
Nunu & Willump · Support
0 / 11 / 14
50% KP
11,706
8.5% share
8,208g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
