Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 123 days ago
8 / 5 / 0
K / D / A
42.1%
Kill participation
833.4
Damage / min
12,399g
460.1 gold / min
14
2 placed · 3 cleared
186
6.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黒の暴牛#1881
Gragas · Top
4 / 5 / 11
35.7% KP
19,460
15.1% share
8,278g
109 CS · 4/m
ofke nobeti#aynen
Graves · Jungle
15 / 5 / 5
47.6% KP
39,560
30.8% share
15,928g
229 CS · 8.5/m
Pepek Bol#EUW
Ahri · Mid
7 / 2 / 13
47.6% KP
26,240
20.4% share
11,989g
202 CS · 7.5/m
M N M#CRAZY
Senna · ADC
12 / 4 / 14
61.9% KP
33,120
25.8% share
14,835g
211 CS · 7.8/m
MANNELIG#EU1
Karma · Support
4 / 4 / 26
71.4% KP
10,196
7.9% share
8,771g
36 CS · 1.3/m
Red side
DefeatCripple#Gwen
Aatrox · Top
6 / 5 / 7
68.4% KP
33,804
38.5% share
12,358g
202 CS · 7.5/m
DELETE DELETE#TERU
Ekko · Jungle
3 / 6 / 3
31.6% KP
9,964
11.3% share
10,428g
177 CS · 6.6/m
MRO#ZKU
Sylas · Mid
8 / 5 / 0
42.1% KP
22,461
25.6% share
12,399g
186 CS · 6.9/m
snus#euw13
Draven · ADC
0 / 18 / 2
10.5% KP
12,264
14% share
8,294g
152 CS · 5.6/m
REDEMPTION ARC#CONVE
Neeko · Support
2 / 8 / 8
52.6% KP
9,376
10.7% share
8,108g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
