Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 122 days ago
13 / 4 / 10
K / D / A
63.9%
Kill participation
1,030.3
Damage / min
13,893g
459 gold / min
25
6 placed · 4 cleared
213
7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMRO#ZKU
Jayce · Top
13 / 4 / 10
63.9% KP
31,185
28.9% share
13,893g
213 CS · 7/m
Expedition 28#0211
Lillia · Jungle
3 / 7 / 11
38.9% KP
17,709
16.4% share
11,832g
181 CS · 6/m
ComboScriptXD#EUW
Katarina · Mid
12 / 6 / 9
58.3% KP
32,951
30.5% share
12,576g
208 CS · 6.9/m
Xfioramaster18#lockd
Fiora · ADC
8 / 4 / 10
50% KP
17,878
16.5% share
16,917g
269 CS · 8.9/m
Almost Midnight#Myth
Morgana · Support
0 / 11 / 17
47.2% KP
8,355
7.7% share
7,811g
35 CS · 1.2/m
Red side
VictoryKetsuo#1386
Yone · Top
3 / 17 / 2
15.6% KP
16,660
16% share
10,695g
194 CS · 6.4/m
TTV BAASHH#EUW
Diana · Jungle
16 / 3 / 9
78.1% KP
31,433
30.2% share
17,182g
266 CS · 8.8/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
6 / 6 / 7
40.6% KP
24,868
23.9% share
11,922g
188 CS · 6.2/m
bileğin kırılır#kazor
Yunara · ADC
7 / 6 / 9
50% KP
25,852
24.8% share
16,140g
292 CS · 9.6/m
Bisgaard#Mid
Lulu · Support
0 / 4 / 22
68.8% KP
5,314
5.1% share
8,938g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
