Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 121 days ago
2 / 5 / 2
K / D / A
23.5%
Kill participation
747.4
Damage / min
7,139g
329.5 gold / min
14
7 placed · 0 cleared
164
7.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMRO#ZKU
Nasus · Top
2 / 5 / 2
23.5% KP
16,193
25.8% share
7,139g
164 CS · 7.6/m
frajgo#rank1
Aatrox · Jungle
3 / 4 / 5
47.1% KP
12,299
19.6% share
7,412g
128 CS · 5.9/m
MathisV#ARCHE
Anivia · Mid
2 / 4 / 3
29.4% KP
11,969
19.1% share
7,388g
183 CS · 8.4/m
LCR Tonarino#LCR
Vayne · ADC
7 / 11 / 3
58.8% KP
15,343
24.5% share
9,310g
144 CS · 6.6/m
lpl dna#12103
Rell · Support
3 / 7 / 9
70.6% KP
6,875
11% share
7,065g
33 CS · 1.5/m
Red side
VictoryLowzy1#EUW
Tryndamere · Top
4 / 2 / 5
29% KP
23,420
24.2% share
11,125g
206 CS · 9.5/m
Stressed#EUW11
Hecarim · Jungle
10 / 0 / 10
64.5% KP
24,866
25.7% share
12,876g
181 CS · 8.4/m
ロシナンテ#Crzn
Syndra · Mid
7 / 2 / 6
41.9% KP
21,019
21.7% share
11,558g
200 CS · 9.2/m
bot#mune
Seraphine · ADC
5 / 6 / 14
61.3% KP
16,350
16.9% share
10,123g
135 CS · 6.2/m
DucksInTheSea#DK1
Poppy · Support
5 / 7 / 12
54.8% KP
11,161
11.5% share
7,588g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
