Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 121 days ago
8 / 10 / 14
K / D / A
47.8%
Kill participation
947.7
Damage / min
13,664g
407.3 gold / min
35
6 placed · 7 cleared
213
6.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRO#ZKU
Jayce · Top
8 / 10 / 14
47.8% KP
31,794
21.9% share
13,664g
213 CS · 6.3/m
captain hook#4GAZA
Dr. Mundo · Jungle
12 / 9 / 6
39.1% KP
24,404
16.8% share
16,839g
223 CS · 6.6/m
ooooooooooooooo#uuuu
Singed · Mid
6 / 8 / 19
54.3% KP
20,726
14.3% share
13,881g
184 CS · 5.5/m
mow#zed1
Syndra · ADC
18 / 4 / 8
56.5% KP
55,665
38.3% share
23,090g
374 CS · 11.1/m
YellowStar#Coli
Nautilus · Support
2 / 10 / 21
50% KP
12,691
8.7% share
10,266g
23 CS · 0.7/m
Red side
DefeatKha Brobo#EUW
Vayne · Top
5 / 13 / 7
29.3% KP
25,635
14.6% share
11,771g
168 CS · 5/m
L HOMME AU PLAN#EXE
Taliyah · Jungle
10 / 8 / 20
73.2% KP
51,182
29.1% share
19,118g
290 CS · 8.6/m
Shenoxyr#EUW
Akali · Mid
16 / 8 / 5
51.2% KP
33,520
19.1% share
15,360g
227 CS · 6.8/m
MercedesBenzE500#EUW
Ezreal · ADC
6 / 9 / 15
51.2% KP
48,768
27.7% share
14,937g
241 CS · 7.2/m
MonFriizo#EUW
Bard · Support
4 / 8 / 21
61% KP
16,646
9.5% share
10,419g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
