Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 119 days ago
2 / 8 / 8
K / D / A
62.5%
Kill participation
545.2
Damage / min
7,776g
282.6 gold / min
89
35 placed · 6 cleared
29
1.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory雯雯雯#7459
Jayce · Top
5 / 6 / 5
31.3% KP
17,205
17.9% share
13,397g
238 CS · 8.6/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
10 / 3 / 13
71.9% KP
26,414
27.4% share
14,535g
208 CS · 7.6/m
MonFriizo#EUW
Syndra · Mid
9 / 3 / 6
46.9% KP
18,621
19.3% share
13,823g
205 CS · 7.5/m
Abner#EUW0
Senna · ADC
4 / 3 / 18
68.8% KP
25,981
27% share
15,767g
266 CS · 9.7/m
Messclick#EUW
Nautilus · Support
4 / 2 / 20
75% KP
8,084
8.4% share
9,490g
39 CS · 1.4/m
Red side
DefeatKite Machine#2015
Malphite · Top
4 / 3 / 4
50% KP
17,455
24.1% share
11,254g
228 CS · 8.3/m
Vulpines#EUW
Master Yi · Jungle
3 / 7 / 2
31.3% KP
8,151
11.2% share
10,101g
182 CS · 6.6/m
Čmar#šupak
Riven · Mid
5 / 9 / 1
37.5% KP
14,315
19.7% share
11,201g
190 CS · 6.9/m
Kajmak#289
Zeri · ADC
2 / 6 / 1
18.8% KP
17,593
24.3% share
11,485g
260 CS · 9.4/m
MRO#ZKU
Sylas · Support
2 / 8 / 8
62.5% KP
15,003
20.7% share
7,776g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
