Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 119 days ago
6 / 3 / 23
K / D / A
56.9%
Kill participation
1,504.1
Damage / min
11,607g
425.9 gold / min
15
9 placed · 1 cleared
172
6.3 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeleOmneSanctum#Nihil
Aatrox · Top
4 / 10 / 2
33.3% KP
16,843
19.9% share
10,547g
202 CS · 7.4/m
NattyNatt#2005
Sylas · Jungle
8 / 10 / 3
61.1% KP
22,135
26.1% share
14,411g
184 CS · 6.8/m
TWTV RYUVEN#RANK1
Akshan · Mid
3 / 5 / 4
38.9% KP
16,115
19% share
10,083g
205 CS · 7.5/m
LoveLadyButGod#More
Karthus · ADC
3 / 13 / 7
55.6% KP
20,966
24.7% share
11,163g
191 CS · 7/m
XRACERRR#BUNNY
Nautilus · Support
0 / 14 / 8
44.4% KP
8,686
10.2% share
6,972g
22 CS · 0.8/m
Red side
VictoryHyperion#0200
Yone · Top
15 / 3 / 4
37.3% KP
32,169
23.7% share
15,566g
231 CS · 8.5/m
Elix1r#ego
Nocturne · Jungle
9 / 3 / 13
43.1% KP
15,488
11.4% share
12,459g
200 CS · 7.3/m
MRO#ZKU
Viktor · Mid
6 / 3 / 23
56.9% KP
40,988
30.1% share
11,607g
172 CS · 6.3/m
VAEII#EUW
Ezreal · ADC
13 / 4 / 11
47.1% KP
35,893
26.4% share
17,013g
222 CS · 8.1/m
Kokoro#1206
Pyke · Support
8 / 5 / 20
54.9% KP
11,476
8.4% share
10,331g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
