Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 118 days ago
15 / 1 / 9
K / D / A
57.1%
Kill participation
1,127.9
Damage / min
19,846g
614.7 gold / min
23
1 placed · 3 cleared
275
8.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBOB Siidechick#EUW
Kennen · Top
3 / 11 / 2
21.7% KP
19,593
19.8% share
10,373g
179 CS · 5.5/m
Tartiflette#Koat
Nasus · Jungle
3 / 7 / 7
43.5% KP
10,083
10.2% share
12,765g
225 CS · 7/m
Whirlwind Yasuo#ttv
Yone · Mid
6 / 7 / 3
39.1% KP
18,416
18.6% share
12,295g
246 CS · 7.6/m
unleashed talent#vns
Ezreal · ADC
5 / 8 / 10
65.2% KP
32,339
32.7% share
17,222g
282 CS · 8.7/m
Feismin#Comet
Taliyah · Support
6 / 9 / 8
60.9% KP
18,568
18.8% share
10,830g
48 CS · 1.5/m
Red side
Victory0l1ck0#EUW
Urgot · Top
8 / 4 / 10
42.9% KP
25,222
17.4% share
15,771g
277 CS · 8.6/m
MRO#ZKU
Qiyana · Jungle
15 / 1 / 9
57.1% KP
36,412
25.2% share
19,846g
275 CS · 8.5/m
Noyea#1337
Xerath · Mid
8 / 4 / 13
50% KP
30,097
20.8% share
13,025g
220 CS · 6.8/m
Drowning#BANK
Varus · ADC
7 / 5 / 17
57.1% KP
41,095
28.4% share
16,368g
243 CS · 7.5/m
Momo Ayase#ALD1
Seraphine · Support
4 / 9 / 20
57.1% KP
11,801
8.2% share
10,504g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
